ADP in Dark Souls 2 is a stat that increases speed of some actions and increases i-frames. 153 votes, 92 comments. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. Press question mark to learn the rest of the keyboard shortcutsThe title says it all. You signed out in another tab or window. But a problem for me is graphics. 5%) (76 * 1. I prefer 99 Agl, it equals the Bandit's base Atn and 25 Adp. 116 provides nothing extra apart from 16 iframes. 2667s. However, due to armor being gutted in DS3 everyone is generally light/med weight anyways for the most part for fashion. Yeah, for sure. Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped. Estoc has more length, shield piercing effect, and a special R2. 125 = 94. Ace-Angel •. The Koro Oct 1, 2016 @ 3:57pm. I think dark souls 2 deserves a decent amount of the criticism it gets. 1 Equipment Load (Exact was 94. 96 is more than enough if you're confident in your ability to roll, while 105 is a lot more forgiving. Business, Economics, and Finance. A good breakpoint for Agility in PvE is 96, 99 or 105. 7 points = 8 iframes (better but many still took a beating). That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Attempting to roll with over 70% equip load will result in a “fat roll”, with its own, slower, animation. Adaptability to 38 so you can actually dodge. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. However, the Hollowslayer. Get your AGL stat to around 105 or higher. Poise was raised from 0. 108 Agility - 8 frames. There's a specific point that you can kill all of them with one soul appease miracle. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. reddit post . You signed in with another tab or window. Quality: all of the above. Please, for the love of all that is holy, update the freaking build calculator. So do all of you still think that Dark Souls 2:SofFS will remain as the best? Dark Souls Remastered PlayStation 4 . Attunement is an attribute governing number of spells that can be attuned. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. The whole game feels like Dark Souls 1 but on the bloodborne. It keeps your facing while moving backwards in a game where it's not possible to instantly change direction and attack, which is useful. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. Fat Roll: iFrames = 9. 262K subscribers in the DarkSouls2 community. Dark Souls Youtube channel - Tutorials, challenge runs, pvp and. DS2 iframe chart. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. 18 votes, 35 comments. 86 Agility (most class's starting point in ADP) for fat rolling, about 20 ADP for 96 Agility (mid roll) and 105 Agility (32 or so ADP) for fast roll. . Finally start to play with a RoB+Chlo+TDR Butcher's Knife with a. Shadow Dagger and RSS are the best daggers, with BFS being a rung down. 25 seconds) It's almost as bad as DS2 iframes. #4. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. Havels gear is the OP, the shield in dark souls 3 was probably the best in the game. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. GhostlyInsomnia • 9 yr. Seriously those early levels don't really matter and the items needed to respec are rare. You switched accounts on another tab or window. ADP is in ds2 that effects the IFrames you will receave. Permissions and credits. when making a new character you should first either : 1 - Get the requirement of the weapon. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. golpes críticos (normalmente por apuñalar por la espalda o ripostar después de una parada de escudo). All rolling below that will have the same animation, but as your equip load decreases, your roll speed and distance will gradually increase. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. The lighter you are the further you'll roll. . Whether or not agility increases it I have not tested. In DS2 iframes are not tied to roll speed, so you can fat roll with a ton of iframes if you have leveled adaptability up enough. Hopefully, they'll at least be reduced because the current number of roll iframes in Dark Souls is f you all up if you don't unlearn old habits. If you get 100 agility you get another backstep iFrame. That's just me guessing though. If you have Adaptability and Attunement at level 9, you can have 13 Iframes. Titanite was discovered in an ancient layer of earth, and is said to be a gift of the gods. . Most of the Pyromancy spells are offensive-focused and best used at short to medium range. Depends. TheDankestRedditor. . poise. Hold with both hands to make parrying possible. Noroi_Kisaragi said: There is no excuse with modern hardware to still prefer iframes over proper hitboxes in action games. Attributes can be. But hey, it was a DS2 feature so it must be bad because DS2 is just the worst game ever, amirite? #8. Iframes are only at the very beginning. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. Remember Miyazaki wasnt President when this game was greenlit so he has essentially no say in how From wants to deal with it. Once I came back to it with more knowledge of the new systems it was a lot more enjoyable. This boss is an absolute cancerous tumor in Dark Souls 2. I mean, I always end up with either a spear/halberd or an ultra greatsword. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. zedzilla posted. They say ornstein and smough are the hardest double bosses in dark souls, but Iron Golem and Gravity are mean. Going from 92 to 96 also gives just 1 for example. In DS1 SL1 pyromancer has 84 stat points in play in DS2 SL 1 deprived has 54 stat points. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. The Warrior class gives players what they need at the start to progress further in their strength builds. 384. I stuck so many hours into the second game and got so…Equipment Load. 87 Agility - 5 frames. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. . >Evade Window +4: 15 frames. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. That is another thing unique (sadly) to DS2 - iFrames on backsteps. 14/25 = 56%. I saw that there were formulas for calculating agility on the wiki, and decided to make a calculator for myself so I could calculate iframes and agility breakpoints. 25 seconds) It's almost as bad as DS2 iframes. The normal light rolling prepatch didn't have the iframes that it does now, but it was the same speed. I-Frames. The buff on the medium and heavy rolls was the roll speed. #4. 91 Agility - 6 frames. backstep in DS2 does have iFrames, unlike its DS1 counterpart. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. iFrames = 9. It's hard to describe in text, but it's sort of like the weapon has a roughly constant speed the whole way through inste So basically the midroll from DS3 it's quite like the 0% fast roll of DS1 or the Maxed Agi roll from DSII (all 3 have 63%~Iframes and 37%~ Recovery) What a fucking joke. That means automatically everything with other scaling isn't a quality weapon, and the Heide Spear hasn't even any good STR scaling. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Dodging and iframes is such a huge part of how these games play and having it vary depending on a stat makes it hard to get the muscle memory and reaction times down because they're inconsistent. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. 0 and i put 6. This mod ports most of the changed player mechanics from Seeker of Fire and Tales of Drangleic while keeping most of the game vanilla. CNSninja. In DS2 you had to nail maybe 2-4 rolls to bypass a boss attack. ago. #5. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Titanite of this size has tremendous power, and is a very rare find. Basically, aim 99 agility which gives 12 iFrames. If you REALLY want to respec you need a Soul Vessel. I really doubt it. One of the greatest Boss entrances in Gaming History and my favorite DS2 Boss!Mild Mannered Pate is an NPC in Dark Souls 2 . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Peeve tested it with everything, and the only iframes are in rolls, also, there is a wind-up in backstabbing, like DS2, but it blends so well it's hard to see, look at this, at 0. Im pretty sure 104 gives you the same iframes as 99,I think 105 is the breakpoint after 99 for dodge iframes. i see. Now to reach 56% of the roll (to equal DS1's fast roll), we would need 14 iFrames. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. No idea if 0% increases the. The stats that determine agility are attunement and adaptability. >DS2 86AGL: 0. My first souls game was DS3, and after a lot of runs, I’d say my rolls are on point. . iFrames = 9. . I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. Best Builds from the Best Data. DS1 doesn't have omnidirectional rolling like DS2 does. In Dark Souls II, however, rolling has only one hard limit at 70%. Full animation = 46 (that's a little over 1. I don't think there's a secret to master it. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. Simpletons ring adds 5 to your adp, the invisibility piece is kind of a reference point to how i frames work. Reload to refresh your session. ADP and ATN should both be at level 3 (Agility 103) - 12 iframes. 11% per Dark Defence, 900 total Dark Defence makes you immune to dark. Also remember that dark souls 2 iframes are more efective at the start of the roll, not when your back is to touch the Ground Reply More posts you may like. 10 ATT 30 ADP, If you dont care about magic. And yes rolling away will help too but won't save you all the time. All the routes are designed to be least. To achieve 105 Agility: 25 ATT 25 ADP, for casters. Thats only really in ds3, in ds2 you could do about 3 rolls before running out of stamina. A good breakpoint for Agility in PvE is 96, 99 or 105. So yes, the DWGR truly is beast. Further proposals on how to increase the user experience for autofill across iframes are also in discussion. 91 Agility - 6 frames. That's not to say fewer iframes is bad or unplayable, I'm just. That is another thing unique (sadly) to DS2 - iFrames on backsteps. I'll light a bonfire and half the. Press J to jump to the feed. If I remember correctly, 105 AGL gives 13 iframes. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. So step 1 is the decide how much ATT you want. So I was thinking of getting ds2 cause it seems really cool. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. CB is garbage vs good players. Poise was raised from 0. I mean, it's not like we can't easily edit our souls back from. 93 votes, 114 comments. - You lack the change of iframes from weight and it only affects roll distance in DS3. 96 agility gets you DS1 mid roll equivalent (iframes, but the mid roll recovery in ds2 is faster so it's actually better), but that is only 1 iframe more than with 92 so its not really worth it. ","\t\t\t\t\t\t The values used to calculate fast roll iFrames come from vegeta311 's Agility and iFrame correlation data. e. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Ds2 is a lot different with respect to dodging a strike, one may even say harder, but it is not harder, just different and maybe less intuitive. We'll continue to provide updates as we make. Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits). Stamina regeneration at 0% equipment load is 52. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Dodging DS2. r/DarkSouls2. Again in our experiance the fast is always best for us. As long as you aren't fat rolling, you get as many iFrames at 70% burden as you do butt-naked. 0 (20% more) to do more distance. If I remember correctly, 105 AGL gives 13 iframes. reddit post. The distance traveled during a roll or backstep depends on the equipment load a player has. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. Gyve Jul 23, 2015 @ 3:16pm. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Dark Souls 2 utterly pissed me off from the very start because of Adaptability. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. During some of these frames your character is invulnerable. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. Firelink Shrine in Ds2. I mean, it's. 96 agility gets you 11 iframes, same as DS1 medium roll. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility. Raises poison bonus Adaptability increases Iframes by a lot more. Attunement Information. Aava, the King's Pet Information . Or if Strength is more your thing, the regular mace makes most fights a joke with how much stagger that thing has. 23. Here’s what I had equipped: Splitleaf, Blessed Caestus, Undead Legion set, Sun Princess Ring, Estus Ring, Chloranthy Ring +3, Ring of Steel Protection +3. 16 iFrames out of 25 is actually very, very strong and. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. Dark Souls 2 was a flawed game, but at least it tried to be a sequel. Yes but you have to really dedicate your levels to that. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. . Riot-approved U. 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. After over 1000 hours, beating every boss solo except sir alonne, and getting ranked 2 in BoB and sl 838 I think I am finally…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 32 ADP actually, for very very high end iframes rolling. Build Level:190. I was thinking about it for Dark Souls 2, but because I'm unfamiliar with the game, I'm anxious about leaving my comfort zone. 8 points/second). Yeah I'm not saying get rid of iframes. im fairly new to the ds2, i know that there is a stat called agility that increases iframes of your rolling. DARK SOULS II - ORIGINAL. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. iFrame is short for “invincibility frame,” which is 1/30 of a second. To be fair I feel like the iframes at low adp are in a weird spot, really late in the animation. How much ADP this is varies by class (and whether you've invested in ATN) It's 32 for a Knight, Swordsman or Warrior that never invested in ATN. #4. You're mistaking the speed of recovery animation to iframes, rolls have too short recovery in DS3. Attunement also provides, albeit smaller, increases to your Agility stat. Join. In dark souls 3 you have 13 iframes under 30% equip load and 12 under 70%. Also, a monster's body can drag your invulnerable self along with it during an attack so that you are struck when the iframes end. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99. I've I framed through an attack only to be hit moments later by the remaining hit box on at least 2 occasions. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. It's very useful against certain weapon types, and not so. Aava is a big sabertooth-like ice tiger whose duty is to protect the path to the Grand Cathedral. DS2 rewards patience and strategy more than hand/eye coordination and reaction speed. Dark Souls 2 on the other hand just feels like they tried to make Dark Souls again, but more. Except since those 60 frames are still within the same time period, it is essentially the same. I like ricards rapier. Agility Calculator. " A curved greatsword said to have been brought to this land by a foreign warrior. Adaptability: Attunement: Calculate Agility. DS2 iFrames scale with ADP so technically you can get more there than the. Why anyone would be happy to see that removed is beyond me. This class is built for players who prefer massive damage and slow-paced character builds. So am i crazy or does ds3 have too many iframes? You don't have more frames, only this time you have the frames at the start of the rolling animation, so just like in DS2, reaction rolling works better. Last edited by Squerol ; Jul 23, 2015 @ 3:13pm. Almost as useless as long sword users. There are multiple breakpoints for the iframes, not strictly the 100 mark (actually, 99 is the breakpoint, not 100; however, 100 is the last estus speed-up breakpoint). We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Also use your strafing mobility and run in and out and outspace him by walking. 96, 99 and 105 agl are good spots to stick to. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. Dark Souls Youtube channel - Tutorials, challenge runs, pvp. Dark Souls 2 releases and a few months later Miyazaki is named president. Also, if you play unlocked you can do a reverse backstep backstab. Starting Class & Gift: Swordsman, Petrified Something. For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Agility only affects iFrames. Also, when you block while doing a backstep you shorten the animation while still getting the iframes. Here is the same data on percentages, it really shows the differences. Mr_Penguin_007 (Topic Creator) 4 years ago #3. If I had to guess why people love Bloodborne and hate ds2, it's because Bloodborne is the easiest game and ds2 is the most difficult. Not doing this is essentially just gimping yourself for no real reason. The values used to calculate fast roll iFrames come from vegeta311's Agility and iFrame correlation data. such as the ancient dragon or mimic. Lud and Zallen, the King's Pets is an enemy in Dark Souls 2. In ds1 and ds3, a light roll has 13 iframes. This page will help you create the best possible build for your. You had to manage equipment burden, roll distance, etc. It has its uses, mostly on PvP tho. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. Literally about to start Dark Souls 3 (really fucking excited) and generally as a first build I do a frankenstein build of anything until I figure out the mechanics & what weapons there is, armor, magic etc and then usually re-roll. So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. 4167 seconds) >DS3 0. Includes a list of some of the best armor sets, and explains why heavy armor is typically worse than light armor. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Notify me about new: Guides. Lmao, hi from the present. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Agility is the stat that affects iframes. In DS2 Agility stat raises i-frames for your roll gradually. 2667s. How much ADP you need depends on 2 things: how much ATT you want. 125 = 94. but it does feel like that. The game is VERY far from perfect, but it's not as garbage as people say. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. iframes. Really though what matters is the agility breakpoints. . gdubrocks • 5 yr. Agility is calculated from a combination of a very small amount of attunement and a much larger part adaptability. 5 times the stats (so can be quite a lot for some stuff). It's very useful against certain weapon types, and not so much against others. Ds2 just has a few very, very, standout instances of enemies with bad hit boxes. Some enemies in Ds2 have hit boxes better than some in Ds1 or Ds3. if you have the leap command bound to the 'b'/roll button, the leap animation takes over making it hard to manage a dodge when you need to. Cryptobuild and weapon diversity was peak in DS2 iframes being stat locked was a good thing despite the game not explaining it at all properly. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. Full animation = 46 (that's a little over 1. I don't get the hype. >Evade Window +4: 15 frames (. Breakpoints for agl you want to aim for 96-105 agility. Dark Souls 2 - Dodging guide. If you want to experiment with duel-wielding, which is pretty fun, then you need 1. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. Yes, they do stack. Sens-Hangar_18 9 years ago #10. Gone! However if you increase adaptability, your roll will become more like dark souls 1 roll. Fast roll gives the most amount of iframes and medium roll is somewhere in between. 466 of iframes you can actually dodge those attacks and also dodge the short lasting ones easier. Not quite actually, attunement gives an additive bonus to agility unlike adaptabilities multiplicative bonus. . ' Also, DS2 backstep had too much iframes. I. After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion) basically go backwards in control schemes and feeling of the game. nexusmods link down below. The number of iframes you receive while rolling, or to put it another way, the amount of time you are invincible while rolling, is dependent on your equip load. Press question mark to learn the rest of the keyboard shortcutsStarting Class Details and Tips for Builds in Dark Souls 2. Tools and Calculators location, effects, lore, notes and tips for Dark Souls 2. Equip load over 70% makes you fat roll. As someone who enjoys caster builds and strength builds, this fact made DkS2 PvP a nightmare. also why can't I always respawn enemies. 7 points = 8 iframes (better but many still took a beating). Running at a higher framerate doesn’t change the total invincibility duration, but the duration. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. In DS2 you would need 8-9 iFrames (out of 25) to hit approximately 33% of the roll (32%, 36% respectively). Step 2 is to decide how much agility you want (which is what you're asking). Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. Iframes don't come from limitation of hardware but from limitation of human perception to account for player character's AND enemy's model peculiarities. . . Am I missing something? Also invasions are dumb as hell. Adaptability: Attunement: Calculate Agility. All of this adds up to. АнoнимМ Apr 22, 2016 @ 2:59pm. >DS2 86AGL: 0. Dark Souls Remastered and Dark Souls 3 gives you 13 i-frames when you fast roll, so you're already getting more than both those games. Just force yourself to depend more on the backstep, even if you fail initially. In all other fromsoft games dodging has a net i-frame count, so it just takes getting used to the timing, but ds2 tied iframes to a stat meaning if u dont level adp some attacks are literally undodgable thanks to lingering hitboxes. I-Frames. News. 1) * 1. I recently beat ds2, and honestly at adaptability 96,rolling still felt off , I would always get caught regardless if I timed the roll. ) How should you build your character . The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. Just level str and dex to the min to wield what weapons you like. It's basically not explained as to what it does. Just remember that no matter what you level your rolls are going to have longer recovery and cost a lot more stamina than DS3. 96 is more than enough if you're confident in. 88 9. also why can't I always respawn enemies. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Fast Roll iFrames [ 2] = 5. You had to manage equipment burden, roll distance, etc. The most i-frames you can get from agility is 16, which is 0. Dark Souls 2's iframes worked differently. To have the same in ds2 you need 99 agility (for 12) or 105 agility (for 13). 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. Increasing equipment load to near 70%. It also recovers faster than a roll. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. 5 full seconds O_o ) Medium Roll:Agility determines how many iFrames you get. e. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 25 speed on HD, you can see that the enemy only gets really locked and changed into the BS animation when the weapon is fully pulled back. So don't go over 105. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. An ultra greatsword, the heaviest of weapons. 124 votes, 54 comments. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 113 Agility - 9 frames.